Skip to content

Stéphane Hockenhull's website

Bits and Can-do Dad

Starduino for Uzebox

Starduino for Uzebox

Arduino
We built an EDM BBQ

We built an EDM BBQ

Uncategorized
Starduino Turbo For Arduboy – Faster 3D Gaming Inside 28KB

Starduino Turbo For Arduboy – Faster 3D Gaming Inside 28KB

Uncategorized
Starduino – 3D Gaming in 28KB – Behind the Pixels

Starduino – 3D Gaming in 28KB – Behind the Pixels

Arduino

Starduino For Arduboy – 3D Gaming Inside 28KB

What can you do with 16Mhz, 8Bits, 2.5KB of RAM, 28KB of ROM and a black-and-white 1bpp 128×64 screen? A 3D game of course!    Download the .arduboy file (98KB Turbo version) (Classic version: .arduboy file (100KB) ) to flash the game on your Arduboy. Or the full .zip file with the printable PDF instruction…

Read More “Starduino For Arduboy – 3D Gaming Inside 28KB” »

Arduino

Bad Duino – Bad Apple!! on Arduino

Arduino
Game Boy Tracker Replay Routines Released

Game Boy Tracker Replay Routines Released

Audio

Hello World, Again

I switched to a new blogging software and I’ll be reposting some of the old blog posts. The old-old page is still on http://rv6502.ca/old/

Blog

Optimizing GLES2.0 Shaders : The case of scale2x on PowerVR SGX 530

From >200ms down to a usable 30ms. OpenPandora forum user sebt3 started testing out scaling filter shaders on the SGX530 for use the OpenPandora console, the first working version ended up way too slow to be of any use. Another forum user, FSO, improved the speed a bit (160ms to 180ms per frame). I asked…

Read More “Optimizing GLES2.0 Shaders : The case of scale2x on PowerVR SGX 530” »

Experiments

Brickster for Game Boy Color

I made this little game in 1999 as a first step into Game Boy Color programming. This homebrew game was released for free (as in beer) at a competition organized by Bung (a flash cartridge maker) who wanted to demonstrate the purpose of their products to indie game developers. The game is free to download,…

Read More “Brickster for Game Boy Color” »

Game Boy

Posts pagination

1 2 Next

Copyright © 2025 Stéphane Hockenhull's website.

Powered by PressBook Masonry Dark

Cleantalk Pixel