Starduino For Arduboy – 3D Gaming Inside 28KB
What can you do with 16Mhz, 8Bits, 2.5KB of RAM, 28KB of ROM and a black-and-white 1bpp 128×64 screen? A 3D game of course! Download the .arduboy file (98KB Turbo version) (Classic version: .arduboy file (100KB) ) to flash the game on your Arduboy. Or the full .zip file with the printable PDF instruction…
Hello World, Again
I switched to a new blogging software and I’ll be reposting some of the old blog posts. The old-old page is still on http://rv6502.ca/old/
Optimizing GLES2.0 Shaders : The case of scale2x on PowerVR SGX 530
From >200ms down to a usable 30ms. OpenPandora forum user sebt3 started testing out scaling filter shaders on the SGX530 for use the OpenPandora console, the first working version ended up way too slow to be of any use. Another forum user, FSO, improved the speed a bit (160ms to 180ms per frame). I asked…
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Brickster for Game Boy Color
I made this little game in 1999 as a first step into Game Boy Color programming. This homebrew game was released for free (as in beer) at a competition organized by Bung (a flash cartridge maker) who wanted to demonstrate the purpose of their products to indie game developers. The game is free to download,…