There’s a bit of a thing going on with people crunching the Bad Apple!! shadow art video and playing it …Read the Rest
Experiments
From >200ms down to a usable 30ms. OpenPandora forum user sebt3 started testing out scaling filter shaders on the SGX530 …Read the Rest
Beta Block Quest
An early preview of my new game using a tiled, procedural 3D world engine with a focus on small memory …Read the Rest
Raytracing in < 2KiB
A first prototype for the “4K Executable Graphics” competitions. The executable is 1616 bytes using UPX (2178 bytes uncompressed) including …Read the Rest
Fixing that OpenPandora hinge design
So, after less than 6 months my OpenPandora LCD cable broke so I ordered two new cables and while doing …Read the Rest
Computer Vision Experiment: Barcode Scanner
Some more experimenting with a cheap low quality webcam for extra challenge (Moar with less!). This time its a barcode …Read the Rest
Computer Vision Experiment: 3D scanning on the cheap.
While working on my 3D editor back in 2010, I wrote a custom routine to automatically create a spherical mesh …Read the Rest