Technical

New shader pipeline

February 14, 2015
New shader pipeline

I’ve been working on my new shader pipeline supporting an unlimited number of lights and shadow sources in both forward …Read the Rest

Game Boy Tracker Replay Routines Released

This is the audio system and tool that were used in many commercial titles such as Project S-11, Shantae, ESPN …Read the Rest

From >200ms down to a usable 30ms. OpenPandora forum user sebt3 started testing out scaling filter shaders on the SGX530 …Read the Rest

Fixing that OpenPandora hinge design

So, after less than 6 months my OpenPandora LCD cable broke so I ordered two new cables and while doing …Read the Rest

Computer Vision Experiment: Barcode Scanner

Some more experimenting with a cheap low quality webcam for extra challenge (Moar with less!). This time its a barcode …Read the Rest

Computer Vision Experiment: 3D scanning on the cheap.

While working on my 3D editor back in 2010, I wrote a custom routine to automatically create a spherical mesh …Read the Rest