Difference between revisions of "Game Boy Tracker"
(Created page with "= Download links = * Microsoft Windows XP ** 32bit x86 OpenGL ** 64bit x86 OpenGL * OSX 10.6.8 (it might work on earlier versions but I don't have one to test) ** fat binary:...")
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= Download links =
= Download links =
Revision as of 19:36, 15 July 2014
If you unpack the whole archive (for the correct operating system, with directories) the executable should run and pressing CTRL+R will let you select and open a music file, F5 to play the music, F8 to stop, CTRL+Q to quit, ALT+ENTER will toggle fullscreen mode.
For the built-in help press the F1 key or you can read the documentation files in the doc/ directory.
The application uses relative paths and should run off a USB key just fine.
- Microsoft Windows XP
- 32bit x86 OpenGL
- 64bit x86 OpenGL
- OSX 10.6.8 (it might work on earlier versions but I don't have one to test)
- fat binary: 32 & 64bit x86, 32bit PPC
- 32bit x86 X11+OpenGL
- 64bit x86 X11+OpenGL
- 32bit x86 X11
- 64bit x86 X11
- OpenPandora X11
- Raspbian X11+OpenGL (See issues)
I was able to test on
- WinXP SP2 (32 bits)
- Win7 (32 & 64 bits)
- Mac mini Core 2 Duo, OSX 10.6.8 (32 & 64 bits) I do not know if it will run on previous versions nor PowerPC.
- Various popular Linux distros, x86 32 and 64 bits, ALSA and PulseAudio.
- Mint 17
- Slacko 5.7.0
- Open SUSE 13.1
- Fedora 20.1
- Ubuntu 14.04
- Xubuntu 12.04
- OpenPandora Release 1.55 Super Zaxxon (Kernel 3.2)
- Raspberry Pi 2011, Raspbian (See issues)
Minimum specs originally was AMD K6-300Mhz under MS-DOS, anything fairly recent should not have a problem as long as the GPU is doing the scaling or no scaling is used.
There's a glitch with the dispmanx (or the way I use it) which often makes the whole X11 framebuffer go black. To work around this you can run the tracker without OpenGL by launching it with the command line option --no-gpu or if you want GPU scaling switch to the console and back to X11, this fixes the black screen (CTRL+ALT+F1 followed by ALT+F7).
If anyone knows how to fix this you're very welcome to contact me with the info. I've also tried making the layer only shows up over RGB color key 0xFF00FF so that other windows could cover the OpenGL display but I haven't found the magic voodoo settings yet.
I haven't had much time to spend on that particular port but it's working well enough that its worth releasing even with the display glitch.