I’m a video gaming industry veteran with over 20 years of experience that has garnered numerous team and individual accolades. I’ve had the pleasure of working in 4 countries and with teams from all over the world.
My work has featured in 40+ high profile titles including:
Rocksmith 2014 (Ubisoft)
Silent Hill: Book of Memories (Konami)
Rocky Balboa (UbiSoft)
Who Wants To Be A Millionaire (THQ)
Scorpion King (Universal Interactive)
Godzilla (Atari)
Kim Possible 3 (Disney Interactive)
Shantae (Capcom)
Centipede (Atari)
My focus is realtime computer performance with vast expertise in 3D rendering, multi-threading, compression, networking, code portability and compatibility, debugging, multi-platform and cross-platform development with a focus on modern technologies.
I am often called upon to solve stability and performance issues in ongoing projects saving both time and money, sometimes to rescue whole projects from cancellation.
From the start, my first title Project S-11 which I created as the co-founder of Paragon 5 was critically acclaimed as “the best the GBC is going to see in terms of space shooters”-GameSpot and “the most furious shooter on the Game Boy Color”-IGN.
Fluent in French, English and Japanese, I often travel around the world to meet and share with other professional about the latest technologies and development techniques.
Lately, I have been doing research combining Reconfigurable Computing and Stream Processing with a focus on realtime interactive applications such as video games and realistic physic simulations.
You can contact me at